Entry tags:
Mod Plot the First: part 3
Well! Since everyone has signed up, we’ve decided to go ahead and set up the groups. This will give you guys a bit of extra time to plot out and chose what your group wants to do. We do ask that you follow these rules:
1. Be courteous to others in your group in regards to tag speed and posting order.
2. You may back tag as needed but be aware that this only lasts three days ICly.
3. Have fun!
The groups have been divided as follows:
Group 1: Rose, Crowley, 12, Lydia, Ze, Mission: Dreamfinder
Group 2: Mal, Atem, Sylvando, Ace, Michael Mission: Figment
Group 3:Aziraphale, Two, Fenton, Rosabella, Eleanor Mission: Temple
Use this post to plot out what everyone wants to do. Contact information is available at City Hall should you guys want to use Plurk or Discord. If you have any questions or clarifications go ahead and ask here, We only ask that you type QUESTION into the subject line of your comment so that we can separate the questions from the lovely plottings.
--Mods
1. Be courteous to others in your group in regards to tag speed and posting order.
2. You may back tag as needed but be aware that this only lasts three days ICly.
3. Have fun!
The groups have been divided as follows:
Group 1: Rose, Crowley, 12, Lydia, Ze, Mission: Dreamfinder
Group 2: Mal, Atem, Sylvando, Ace, Michael Mission: Figment
Group 3:Aziraphale, Two, Fenton, Rosabella, Eleanor Mission: Temple
Use this post to plot out what everyone wants to do. Contact information is available at City Hall should you guys want to use Plurk or Discord. If you have any questions or clarifications go ahead and ask here, We only ask that you type QUESTION into the subject line of your comment so that we can separate the questions from the lovely plottings.
--Mods
Group 1- Blue Group
Corroded: 5 creatures, 2 spirits (3/1 must be defeated before finding Dreamfinder)
Terrain: Lots of uphill and downhill, some putting the tea in steep. The foliage here is dense and closely packed together with some pockets of severe downhill hidden amongst the leaves. Tread carefully.
Potential Obstacles: (choose up to two)
Boulderdashed:There is a massive boulder blocking the way of the only real path. Do you figure out how to shift it or risk going around it?
Pitcher This: Giant pitcher plants stand near-by with alluring scents; designed to tempt you sized meat into a sticky watery death. Do you give in? Avoid it? Or find a way to use it to your advantage?
Sinking Feeling: One or more members of your party have encountered a sinkhole the hard way. How do you get out?
Webber or Not: Spiders. Lots and lots of spiders. Some big. Some small. A forest of webbing blocking the way. Good luck.
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Group 2 - Green Group
Corroded: 1 creature prior to finding Figment. 5 level 1 creatures to rescue Figment.
Terrain: The darkest part of the jungle. It’s an almost constant state of gloom, even in the middle of the day. Aside from thick plant life, the terrain is flat and easy to navigate, so long as you can see where you’re going.
Potential Obstacles: (choose up to two)
Bug Out: Fireflies seem like a nice surprise! Except when they set everything on fire. While certain people might be able to survive it, supplies will be roasted if you’re not careful.
It’s A Trap!: Or a lot of traps, littered here and there in the gloom, as if people really needed food or were desperate to catch… something. Better go through this proverbial mine field while you can still see. But Beware, night falls quickly in this part of the jungle.
Home Sweet: A village sits here, long since abandoned and in a hurry. Most things have rotted away or have had jungle grow over them. Feel free to scavenge but be mindful of the mushrooms that seem to sprout in the dark corners. Spores will send you right to sleep, if not more.
Light On: Pretty little lights in the darkness. So beautiful. What can it hurt to follow them? Everything will probably be a- ok.
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Group 3- Red Group
Corroded: 1-2 Creatures on the way to the temple, 4 Spirits with in the temple unless “Temple of Oops” if chosen, in which case 0 spirits will be met.
Terrain: From little streamlets, to waterfalls, to rapids-- this is the wet part of the jungle. There is always a fresh source of water nearby. Eventually you’ll come across a particularly large river with a few dilapidated boats peppered along the shore line, their cruising days long done.
Potential Obstacles: (choose up to two)
Abridged Version: Or perhaps not as abridged as you might like! A narrow rope bridge runs across a gorge with a waterfall to your left and rapids churning away underneath. Don’t fall, don’t slip and, if you value your lunch, don't look down.
Hail No: Though you’re saved from the thickest parts of the jungle, the lack of foliage heavy foliage means you can be pummeled by fierce storms that churn up the river. Hide or bunker down, this one’s a doozy.
Something Fishy: Well it looks like there is no other way to proceed except to wade this fairly deep river. Swimming is a bonus but make it fast. Piranhas are faster.
Temple of Oops: You’ve looked into the eyes of the Idol of Mara and now the temple is attempting to trap you inside. Try to get out before you’re forced to spend an eternity of eye spy with my little eye something that begins with Death
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